local stupid_baby = Instance.new("Tool", owner.Backpack) stupid_baby.Name = "stupid baby" local head = Instance.new("Part") head.Name = "Head" head.BottomSurface = Enum.SurfaceType.Smooth head.BrickColor = BrickColor.new("Light orange") head.CFrame = CFrame.new(29.2376099, 1.39999998, -58.3817444, 1, 0, 0, 0, 1, 0, 0, 0, 1) head.Color = Color3.fromRGB(234, 184, 146) head.Size = Vector3.new(2, 1, 1) head.TopSurface = Enum.SurfaceType.Smooth local face = Instance.new("Decal") face.Name = "Face" face.Texture = "rbxassetid://386976217" face.Parent = head local mesh = Instance.new("SpecialMesh") mesh.Name = "Mesh" mesh.Parent = head head.Parent = stupid_baby local handle = Instance.new("Part") handle.Name = "Handle" handle.BrickColor = BrickColor.White() handle.CFrame = CFrame.new(29.2376099, 0.899999976, -58.3817444, 1, 0, 0, 0, 1, 0, 0, 0, 1) handle.CanCollide = true handle.Color = Color3.fromRGB(242, 243, 243) handle.CustomPhysicalProperties = PhysicalProperties.new(0.1, 0.3, 0.5, 1, 1) handle.Size = Vector3.new(1, 0.8, 1) local mesh1 = Instance.new("SpecialMesh") mesh1.Name = "Mesh" mesh1.Scale = Vector3.new(1.2, 1.2, 1.2) mesh1.Parent = handle local weldConstraint = Instance.new("WeldConstraint") weldConstraint.Name = "WeldConstraint" weldConstraint.Part0 = handle weldConstraint.Part1 = head weldConstraint.Parent = handle handle.Parent = stupid_baby local bang = Instance.new("Sound") bang.Name = "bang" bang.SoundId = "rbxassetid://3802437361" bang.Parent = handle local bang2 = Instance.new("Sound") bang2.Name = "bang" bang2.Volume = 1.5 bang2.SoundId = "rbxassetid://4764109000" bang2.Parent = handle local bang3 = Instance.new("Sound") bang3.Name = "bang" bang3.Volume = 1.5 bang3.SoundId = "rbxassetid://7551341361" bang3.Parent = handle local waa = Instance.new("Sound") waa.Name = "waa" waa.Looped = true waa.SoundId = "rbxassetid://9113234666" waa.Parent = handle local touches = 0 stupid_baby.Activated:Connect(function() handle.Parent = workspace head.Parent = handle handle.CanCollide =true waa:Play() handle.AssemblyLinearVelocity = stupid_baby.Parent.Torso.CFrame.LookVector * 30 handle.Touched:Connect(function(h) if (handle.AssemblyLinearVelocity - h.AssemblyLinearVelocity).Magnitude > 15 then touches += 1 end if touches > 15 then touches = -9e99 bang2:Play() bang3:Play() handle:BreakJoints() waa:Stop() head.Color = Color3.new(1,0,0) end bang:Play() end) stupid_baby:Destroy() end)